According to the author, hoodoo developed under the influence of the arc, the African divinities moved back into their natural forces, unlike in the caribbean and Latin America where the divinities moved into catholic saints. This work also innovatively discusses the misunderstood High John the conqueror root and myth as well as the incorrectly discusses "nature sack." 10 Moses-as-conjurer edit paralleling God-as-conjurer, hoodoo practitioners often understand the biblical figure moses in similar terms. Hurston developed this idea in her novel Moses, man of the mountain, in which she calls Moses, "the finest hoodoo man in the world." 11 Obvious parallels between Moses and intentional paranormal influence (such as magic) occur in the biblical accounts of his confrontation with. Moses conjures, or performs magic "miracles" such as turning his staff into a snake. However, his greatest feat of conjure was using his powers to help free the hebrews from slavery. This emphasis on Moses-as-conjurer led to the introduction of the pseudonymous work the sixth and seventh books of Moses into the corpus of hoodoo reference literature. 12 Bible-as-talisman edit In hoodoo, "All hold that the bible is the great conjure book in the world." 13 It has many functions for the practitioner, not the least of which is a source of spells.
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On this matter Zora hurston stated, "The way we tell it, hoodoo started way back there before everything. Six days of magic spells and mighty words and the world with its elements above and below was made." 8 From this perspective, biblical figures are often recast as hoodoo doctors and the bible becomes a kannada source of conjurational spells and is, itself, used. 9 This can be understood as a syncretic adaptation for the religion. By blending the ideas laid out by the Christian Bible, the faith is made more acceptable. This combines the teachings of Christianity that Africans brought to America were given and the traditional beliefs they brought with them. The newest work on hoodoo lays out a model of hoodoo origins and development. Mojo workin:The Old African American hoodoo system by katrina hazzard-Donald,. Discusses what the author calls "the arc or African Religion Complex which was a collection of eight traits which all the enslaved Africans had in common and were somewhat familiar to all held in the agricultural slave labor camps known as plantations communities. Those traits included naturopathic medicine, ancestor reverence, counter clockwise sacred circle dancing, blood sacrifice, divination, supernatural source of malady, water immersion and spirit possession. These traits allowed Culturally diverse Africans to find common culturo-spiritual ground.
Lesser spirits were invoked to gain aid for humanity's problems. 6 Since the 19th century there has been Christian influence in hoodoo thought. 5 This is particularly evident in relation to god's providence and his role essay in retributive justice. For example, though there are strong ideas of good versus evil, cursing someone to cause their death might not be considered a malignant act. One practitioner explained it as follows: "In hoodooism, anythin' da' chew do is de plan of God undastan god have somepin to do wit evah' thin' you do if it's good or bad, he's got somepin to do wit. Jis what's fo' you, you'll git." 7 In hoodooism, anything that you do is the plan of God, understand? God has something to do with everything that you do whether it's good or bad, he's got something to do with. You'll get what's coming to you not only is God's providence a factor in hoodoo practice, but hoodoo thought understands God as the archetypal hoodoo doctor.
But hoodoo may also be used as an adjective for a practitioner, such as "hoodoo man". Known hoodoo spells date back to the 1800s. Spells are dependent on the intention of the practitioner and "reading" of the client. 3 Regional synonyms for hoodoo include conjuration, witchcraft, or rootwork. 4 Older sources from the 18th and 19th century sometimes use the word " Obeah " to describe equivalent folk practices. 5 The hoodoo religious system edit According to carolyn Morrow Long, "At the time of the slave trade, the traditional nature-centered religions of West and Central Africa were characterized by the concept that human well-being is governed by spiritual balance, by devotion to a supreme. In traditional West African thought, the goal of all human endeavor was to achieve balance." several African spiritual traditions recognized a genderless supreme being the who created the world, was neither good nor evil, and which book did not concern itself with the affairs of mankind.
Rootwork or hoodoo, in the. Mississippi delta where the concentration of enslaved Africans was dense, was practiced but under a large cover of secrecy. Hoodoo spread throughout the United States as African Americans left the delta during the. The word hoodoo stems from, hudu, which is the name of a language and. Ewe tribe in, togo and, ghana. Citation needed, it was first documented in American English in 1875 and was used as a noun (the practice of hoodoo) or a transitive verb, as in "I hoodoo you an action carried out by varying means. The hoodoo could be manifest in a healing potion, or in the exercise of a parapsychological power, or as the cause of harm which befalls the targeted victim. African-American English (aae hoodoo is often used to refer to a paranormal consciousness or spiritual hypnosis, a spell.
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A hoodoo candle, african American hoodoo (also known as " conjure " rootworking " root doctoring or " working the root. Contents, hoodoo is the practice of spirituality carried to the United States by west Africans as the result of the transatlantic slave trade. It is a blend of practices from the people of the congo, benin/Togo, nigeria and others. The extent to which hoodoo could be practiced varied by region and the temperament of the slave owners. Enslaved Africans of the southeast, known as the. Gullah, as well as those in louisiana, were people who enjoyed an isolation and relative freedom that allowed for retention of the practices of their West African ancestors.
If it is the correct bag the game is over. If it is the wrong paper bag the seeker must return the gem to one of the referees so they can place it back into play. Playing quidditch, the game begins with two Chasers squaring off for a jump ball. The referee throws the quaffle in the air and the Chaser that gets it either runs for his/her goal or throws the quaffle to a teammate. Chasers score by throwing the quaffle through one of the hoops.
Beaters stay outside of the playing field (basketball court) and throw the small Gator balls at the players. If they hit a player with the ball, that player must freeze and count to 10 before continuing. If the Chaser holding the quaffle is hit he/she must freeze, drop the ball and count to ten. Each team keeper blocks the quaffle from going through a hoop. Physical contact is kept to a minimum. The quaffle may not be ripped from a chasers hands. Teams must pass the quaffle two times before attempting to score. When a team scores, the opposing team gets the quaffle and the game continues. If there is a foul (someone gets pushed, a bludger hits a player in the head, etc.) a foul shot is taken from the free throw line.
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The balls, one large, soft Gator ball for the quaffle. Four small, soft Gator balls for the Bludgers. The Snitch, we have two referees for the game. Each ref holds a small clear glass gem, that we use for house points. During the game, signalman refs randomly drop the gem in the playing area. They are difficult to see. The seekers job is to find a gem and take it over to the professor that is guarding 10 paper bags weighted down with more gems. Inside one of the bags is a plush proper Snitch. Once the seeker has given their found gem to the professor he/she chooses one of the paper bags hoping that its the one with the Snitch.
create the scoring areas. I used pvc pipe and connectors, hula hoops and plastic rings we had in our sports shed. One side was red and one side was blue. We used a basketball court to play on since their were already lines for boundaries. We used brooms to start off with, but found that the kids had a real hard time holding on to the brooms and trying to get the ball. Plus when they would turn they would smack the kid next to them.
Ffeach, this charades game is a lot of fun if you have older campers. Ffeach stands for Fast food, Electrical Appliance and Cartoon Hero. However, we book use Creatures, Objects and Spells. I guess you can call the game crobsp. Create a list before starting the game and have the kids act out three to five creatures, objects and/or spells to win a round. Here are the written rules of ffeach and here is a video. Quidditch, whats a harry potter/Hogwarts camp without quidditch? When I first thought, how in the world are we going to play quidditch?
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This is part 3 of a 3 part series designed to give you ideas for running a harry potter/Hogwarts camp. This is all about the extras. Theres a lot that happens between classes. Group Games, giants, wizards and Elves (Trolls, wizards and house Elves). One of my favorite camp games works perfectly for a harry potter camp. If youre unfamiliar with the game here are the rules and here is a video of some people playing. I like to have the kids essay also do a sound with the motions. For example the trolls grunt, the wizards cast a spell and the house elves talk in a high pitched voice and say harry potter!